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#A tale in the desert iii crafting windowsHere’s my take on implementing your own GUI widgets, as opposed to using the native widgets in Windows or OSX: it’s like asking for a bout with the heavywweight title-holder: the rewards are good if you succeed, but you’d better have the skills to back up your challenge. ATITD uses its own widgets and controls for the GUI, but implements them poorly.You should reach a skill level that allows some automation or batch-processing, or at least invent a little point-and-click game (with decreasing difficulty as your skill increases) to control the frequency of success and failure. I can understand exposing players to these mechanics temporarily, but not on a long-term basis. Worse, the blade breaks every so often (for no apparent reason), sending you on another shale-finding quest. ![]() You sit there clicking, waiting for an animation, clicking, waiting for an animation, etc. (edit: apparently there is a way to automate grass-gathering during times you are offline, but you first have to gather 2500 units by hand!)Īlong the same lines, there is no automation for “processing” steps like cutting wood into boards. Or, if the goal is to limit the rate of gathering, then you should be able to “batch-gather” a large amount of the resource with a single mouse click, like WoW’s “make all” button. The gathering animations should be interruptible. You can pick grass anywhere the ground is green, but each time you pick up a handful you have to wait a few seconds for the character to animate, then move aside and click again. ![]() There should be a visual display of some kind to show where the slate nodes are.Īnother resource you need early on is grass. Gathering slate is a process of walking around randomly until the icon flashes up, then backtracking to find exactly where to gather it. Slate is found dotted along shorelines, but there is no indication of exactly where a slate node is located, except for an icon that appears only when you are standing right on top of one. For example, early in the demo you have to gather slate to make stone blades. The resource-gathering system is cumbersome. ATITD proves that there is actually a good middle ground between purely social “chat rooms” and purely combative PvE/PvP games.
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